<?xml version="1.0" encoding="utf-8"?>
<!-- Author: 4144
Copyright (C) 2016 Evol Online -->
<stats>
  <basic>
    <stat id="13" tag="str" attr="PLAYER_STR" name="Strength"/>
    <stat id="14" tag="agi" attr="PLAYER_AGI" name="Agility"/>
    <stat id="15" tag="vit" attr="PLAYER_VIT" name="Vitality"/>
    <stat id="16" tag="int" attr="PLAYER_INT" name="Intelligence"/>
    <stat id="17" tag="dex" attr="PLAYER_DEX" name="Dexterity"/>
    <stat id="18" tag="luk" attr="PLAYER_LUK" name="Luck"/>
  </basic>
  <extended>
    <stat id="112" attr="PLAYER_ATK" name="Attack"/>
    <stat id="111" attr="PLAYER_DEF" name="Defense"/>
    <stat id="110" attr="PLAYER_MATK" name="M.Attack"/>
    <stat id="109" attr="PLAYER_MDEF" name="M.Defense"/>
    <stat id="108" attr="PLAYER_HIT" name="% Accuracy"/>
    <stat id="107" attr="PLAYER_FLEE" name="% Evade"/>
    <stat id="106" attr="PLAYER_CRIT" name="% Critical"/>
    <stat id="100" attr="PLAYER_ATTACK_DELAY" name="Attack Delay"/>
    <stat id="102" attr="PLAYER_WALK_SPEED" name="Walk Delay"/>
    <stat id="101" attr="PLAYER_ATTACK_RANGE" name="Attack Range"/>
    <stat id="103" attr="PLAYER_ATTACK_SPEED" name="Damage per sec."/>
  </extended>
</stats>
